TwinML (Twin Markup Language) Specification
TwinML (Twin Markup Language) is an object-oriented design language specifically created for modeling digital systems, digital twins, and intelligent agents. Similar to how traditional object-oriented programming languages enable software development through classes, objects, and inheritance, TwinML provides the same paradigms for digital system modeling.
Core Philosophy
TwinML follows the principle that digital systems should be modeled using the same proven patterns that make software development scalable and maintainable:
- Object-Oriented Design: Components, Systems, Objects with clear interfaces
- Inheritance & Composition: Reuse patterns that reduce development time
- Multi-Language Support: Write once, deploy in any supported language
- Type Safety: Compile-time guarantees for system correctness
- Event-Driven Architecture: Reactive systems with clear event flow
Language Elements
1. Components (@Component)
Components are reusable building blocks that encapsulate specific functionality. They can have properties, methods, lifecycle hooks, and can emit/consume events.
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2. Systems (@System)
Systems coordinate multiple components to achieve complex goals. They manage component lifecycles, handle inter-component communication, and implement business logic.
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3. Objects (@Object)
Objects represent data entities with properties, validation, relationships, and business logic. They can be persisted, queried, and participate in transactions.
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4. Interfaces (@Interface)
Interfaces define contracts for communication between different parts of the system. They specify events, method signatures, and data contracts.
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5. Digital Twin Composition
Digital twins combine components, systems, and objects into cohesive models that represent real-world entities or processes.
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Multi-Language Implementation
Kotlin (First-Class)
Kotlin serves as the native execution environment with direct performance benefits:
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Python → Kotlin Transpilation
Python code transpiles to Kotlin while preserving NumPy/Pandas semantics:
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TypeScript → Kotlin Transpilation
TypeScript async patterns map to Kotlin coroutines:
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C# → Kotlin Transpilation
C# async/await patterns convert to Kotlin structured concurrency:
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Runtime Execution Model
Compilation & Loading
- Source Analysis: Parse TwinML annotations and extract component definitions
- Dependency Resolution: Build component dependency graph
- Code Generation: Generate Kotlin execution model
- Bytecode Compilation: Compile to JVM bytecode
- Dynamic Loading: Load into AMX Engine runtime
- Lifecycle Management: Initialize, start, monitor, and stop components
Execution Environment
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Advanced Features
State Management & Persistence
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Event-Driven Architecture
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Performance Optimization
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Integration with AMX Engine
TwinML seamlessly integrates with AMX Engine’s comprehensive processing platform:
ETL Pipeline Integration
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Webhook Handler Integration
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Formal Language Syntax and Grammar
BNF Grammar Definition
TwinML follows a formal grammar structure that ensures consistent parsing and validation:
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Lexical Rules
Keywords
// Core Language Keywords
class, interface, object, fun, var, val, suspend, async, await
if, else, when, for, while, do, try, catch, finally
return, break, continue, throw, in, is, as, this, super
public, private, protected, internal, abstract, sealed, open, final
true, false, null
// TwinML Specific Keywords
twin, component, system, digital, state, behavior, property
event, handler, lifecycle, simulate, sync, optimize
Operators
// Arithmetic: +, -, *, /, %, ++, --
// Comparison: ==, !=, <, >, <=, >=, ===, !==
// Logical: &&, ||, !
// Assignment: =, +=, -=, *=, /=, %=
// Range: .., ..<
// Elvis: ?:
// Safe call: ?.
// Not-null assertion: !!
// Type check/cast: is, !is, as, as?
Literals
// Integer: 42, 0xFF, 0b1010, 123L
// Floating: 3.14, 2.7E10, 1.23F
// String: "Hello", """Multi-line string"""
// Character: 'a', '\n', '\u0041'
// Boolean: true, false
// Null: null
Type System
Primitive Types
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Collection Types
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TwinML Specific Types
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Type Inference and Nullability
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Generic Types
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State Machine Definitions
Basic State Machine
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Hierarchical State Machine
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Parallel State Machine
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Behavior Specifications
Reactive Behaviors
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Predictive Behaviors
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Adaptive Behaviors
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Event Handling
Event Definitions
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Event Handlers
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Event Aggregation
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Simulation Directives
Basic Simulation
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Monte Carlo Simulation
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Agent-Based Simulation
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This completes the comprehensive TwinML specification, demonstrating how it provides object-oriented modeling capabilities while integrating seamlessly with AMX Engine’s comprehensive processing platform. The language enables developers to create sophisticated digital systems using familiar programming paradigms while leveraging the full power of AMX Engine’s runtime capabilities.